Red Vendetta - Sleestaks - Ideal Drone (CD)
These sensors will help out you in finding the front of obstacles within th meter range. It has a 5. Also, enables clear visibility even in the sunlight also. Mainly it uses three flight modes such as Position, Sport, Atti.
S-Mode provides a higher speed that covers 45 mph 72 kmph. Finally, the A-Mode ceases the satellite stabilization. When it reaches the low battery level, it will alert to return home safely without any obstacles. DJI, one of the most famous Drone manufacturing companies in the world. We can have a fantastic aerial footage with the drone cameras. You can get a maximum flight time for 30 minutes. Another staple variant in FPS is the Tele-Frag , which can be exploited as a valid means of killing in games like Unreal Tournament that have teleporting "weapons.
Then there's the Gold PP7, which can kill anything in one shot and has a 7 round magazine, but can only be obtained through cheats. The Golden Gun is actually required to kill Baron Samedi in the Egypt mission since no other weapon not even explosives can kill him. In the film, the bullets were no more lethal than regular bullets, it was simply that Scaramanga was skilled enough to always kill his targets in one shot.
The reason they're gold i. It had a one bullet magazine too. In Urban Terror , a shot to the head with any weapon is a OHK, unless they have a helmet, in which case some weapons won't deal enough damage; even with a helmet, a sniper round to the head means death. This is subverted in the Jedi Knight series, where Force-sensitive enemies will dodge your sniper shots, even if they don't see you. Of course, this is because the lightsaber is the most powerful weapon in these games: one slash is usually enough to kill any non-Jedi enemy and one well-placed slash with the "Strong", Darth Vader-like style is enough to kill anyone except the bosses.
Jedi Outcast also includes the hidden "realistic combat" mode, which unlocks the lightsaber's full decapitation and dismemberment potential, making each strike even mere touch! That also affects the enemies' lightsabers. Halo : In Halo 2 's Legendary difficulty, the Sniper Jackals kill you instantly no matter where they hit.
Like most shooters, explosives and sniper headshots are one-hit kills. Additionally, the Binary Rifle is a special sniper designed to kill an enemy in one shot no matter where they're hit. Halo 5: Guardians balances this out somewhat by requiring you to keep the beam on your target for the entirety of its short duration in order to get the kill. The Gravity Hammer and Energy Sword are one-hit-kill weapons, to balance out the fact that they're melee weapons.
In the Syphon Filter series, headshots and explosions are guaranteed instant death for the player as well as enemies except for certain bosses , regardless of armor and health levels. In Combat Arms , the headshots were a one hit kill of course, but at one point, getting shot in a, ahem It was later nerfed to only occur when the fatal bullet or melee attack would nail the unfortunate player in the nads.
Female characters could suffer this too, for balance reasons, but lacked the extra effects the males had. Call of Duty 4 and beyond add a knife that is an instant kill if it connects. Bashing people with your gun in earlier games was also generally instant death, unless you did it with a pistol. Some entries in the Unreal series include the InstaGib mod, which gives all players Shock Rifles with nearly unlimited ammo and each hit is lethal.
Battlefield : The knife in most of the series, excepting Battlefield Heroes and, depending on how you use it, in Battlefield 3 , is a short-ranged weapon which kills all infantry in one strike. Boom, Headshot! Headshots with Sniper Rifles would always be a one hit kill, and shotguns were a one hit kill in the head at close range along with any other part of the body but other small arms would just deal more damage than normal.
The RPGs in 2 and were one of the few weapons that would result in the victim not able to be revived by a medic, regardless on where they were hit. Team Fortress 2 : The Spy's Butterfly Knife is a guaranteed one-hit kill if you can attack the enemy from behind. The base damage is twice the victim's health, multiplied by three for a Critical Hit. The attack is based on which part of his foe the Spy is aiming at, not where's he's actually standing this is particularly infuriating when server lag lets enemy Spies Backstab you in the face.
And the Sniper's headshot ability, when fully charged, inflicts damage, and with the Machina exactly enough to kill an over-healed Heavy and way more than enough to kill anyone else. On a technical level, only telefrags and falling into pits are One Hit Kills. Sawblades, trains, and the Horseless Headless Horsemann later nerfed deal damage equal to double your current health.
On the note of "so much damage that it's an instant kill, assuming there's no damage reduction," taunt kills. Taunting with a certain weapon out it varies depending on the class will make your character play through an animation that will kill any enemy unfortunate enough to walk in front of you at the wrong time. They do damage, and as mentioned above, the normal maximum health count is Most of these can destroy buildings instantly as well, whereas the backstab and headshot rely on Critical Hits to work, which don't affect buildings.
Of course, given that you're locked in place for the duration of the animation and the limited range of most of these taunts, they fall firmly into Awesome, but Impractical territory for any kind of serious gameplay. The Half-Zatoichi is a katana for the Soldier and Demoman. If you hit an enemy wielding one of his own with it, it does damage equal to three times his current health, causing an instant decapitation.
A cluster of well-placed stickybombs can also gib any player unfortunate enough to get caught in the detonation.
Getting caught right in front of a Heavy's minigun is essentially this; the thing deals insane damage at point-blank range enough to shred even another Heavy in half a second. Of course, it suffers from damage falloff as range increases, but it has to be balanced somehow. The Heavy, Pyro, Soldier and other Demomen also take one or two hits, depending on overheal levels. You can also use the Ullapool Caber to one hit kill everyone near you with a massive critical explosion.
On the other hand, it takes more than half your health in the blast and then turns into a detonated grenade that's basically worthless.
Tanks in the Mann vs. Machine game mode can instantly kill players by crushing them against a wall. They can also destroy Engineer buildings by running them over. The demon morph Super Mode in Painkiller deals out one hit kills to mooks. Ostensibly, it's powerful enough to kill bosses in one hit as well, but with one exception the final battle against Lucifer, a Puzzle Boss who is immune to your attacks you can't get souls on boss levels, so no demon morph for you.
Not only can it instantly kill any unshielded target with one shot regardless of hit location, but it can also shoot through any number of solid objects. It gets worse , when you put the Farsight into its secondary mode it will also track the enemies for you, meaning the player could basically kill anything by pulling the trigger anywhere on the level.
Broken indeed. There's also the golden DYLX, a golden version of the normal revolver. It destroys anything that can be destroyed in one bullet. Both the Farsight and the gold magnum have virtually unlimited penetration, so they would instantly kill as many people as you could get in a straight line.
The Crossbow has a secondary fire that turns it into a one hit kill weapon, which was far more useful than the primary fire, "Sedate". Add to that the fact that you could retrieve bolts if they missed, and you had a potentially infinite-ammo instant kill weapon.
The Tranquilizer Gun also has an instant kill function, although it ate up a lot of the gun's ammo and functioned as a melee attack. Left 4 Dead : The game has one hit kills on the common infected if they are set on fire.
The sequel also supports this and also has incendiary bullets, making any gun similar to GoldenEye 's Golden Gun on the common infected. Shoving the back of a common infected while they are idle just like Metal Gear is an instant kill and also nets you an achievement.
The Magnum can also one shot common infected, regardless of difficulty or where you shot them, though that doesn't apply to any special or boss zombies. Doing a Goomba Stomp to a common infected will also kill them instantly and break your fall.
Left 4 Dead 2 's melee weapons in general can One-Hit Polykill the common infected, and one hit kill the majority of the special infected except Chargers outside of a head impact, and Tanks and Witches no matter what as long as you're not aiming for the legs, regardless of difficulty.
As a reverse example, on Expert difficulty , the Witch only has to swat a Survivor once to kill. She can also do this on any difficulty in Realism mode. Also, as the norm for the genre, headshots kill most zombies in one hit with a strong enough weapon. Again, Tanks and Witches are immune to that. Witches can be killed with a single well-placed point-blank shotgun blast to the back of the head an act affectionately dubbed "cr0wning the Witch".
Very much Difficult, but Awesome , because miss by just a tiny bit and you'll be on the receiving end of the Witch's own One-Hit Kill. Tanks on Expert difficulty can incapacitate a survivor with a single punch. They can also attack by punching cars, dumpsters, and other heavy objects at the survivors, which will instantly incapacitate anyone it hits regardless of difficulty, and may very well end up killing the victim if they get trapped under the object and therefore unable to be helped up by their teammates.
Yes, even sliding into their ankles works Emissions in S. They are one-hit kills, except in Call of Pripyat if you have Marked by the Zone achievement Survive emission three times without taking cover, it's possible with special pills called Anabiotics and enough health, but even then, it will leave you with just bars of health, and you will pass out.
More mundanely, headshots will kill most human enemies with one blow. Good luck finding ammunition, though. In Black , a headshot will kill any enemy soldier in one shot, no matter what angle it's shot from. Even the hockey-masked shotgunners, who resist even a shotgun blast and three rifle rounds that'll make said mask fall off, fall to a single bullet.
Overwatch has this for some of the heroes' Ultimates : McCree's "Deadeye" is a guaranteed headshot for every hero in his line of sight. Reinhardt's " Charge " is all but guaranteed to kill any non-tank hero, dealing HP damage while non-tanks only have HP at most. Va's " Self-Destruct " will blow any hero unlucky enough to be in the blast radius to hell and back.
In Paladins : Drogoz's ultimate is the "Dragon Punch", which launches him at high speed to one shot a single enemy with a jet-powered punch, regardless of their health or shields. In Stick Fight , certain stages have hazards that will instantly kill a player that hits them, such as huge laser beams and spikes, either on platforms or in stage-specific obstacles. Rainbow Six Siege has this trope as a central gameplay mechanic.
A single shot to the head from the majority of guns, even through walls, will result in an instant death. The only major exceptions are shotguns for balancing reasons.
The game relies so heavily on this trope that when Blackbeard was added to the game whose special ability involves withstanding multiple headshots thanks to a gun-mounted ballistic shield , many high-ranking players found him controversial and ill-fitting of the game's meta. His gun shield ended up being nerfed multiple times, prompting the nickname "Nerfbeard". Bayonetta : The series gives the titular character Torture Attacks , in which she summons the torture devices once used on witches from the depths of hell to brutally slaughter her angelic enemies the ones who were responsible for the witches being hunted to extinction in the first place.
The only non-boss enemy the Torture Attack won't kill is a demonic enemy from the second game called Sloth, which gets chopped down to just his severed head before regenerating.
The Final Boss of the first game possesses one of these in the form of an Unrealistic Black Hole which the titular witch must outrun. Get sucked in? The Witch Hunts are Over. In Bayonetta 2 , the Elite Mook demon called Resentment has a two-part one of these. It first uses a purple laser to turn Bayonetta into a child. Then it tries to grab her with demonic hands that will drag her into its gaping maw, inflicting one of these if it succeeds.
Chapter X of the second game has a section where Rodin is seen killing multiple demons with single attacks. According to him, this is him going easy on them.
When Dr. Peace is almost defeated, he and Travis agree to perform a Wild West style duel in which the first person to draw his weapon will be able to kill the other.
Failure to press the proper button will prompt Dr. Peace to perform a roll to shot Travis from behind, killing him instantly. This also doubles as Kaizo Trap. Shinobu has a pair of near instant-death attacks after she Turns Red : she can take you from full health to two points with her supercharged Gengoken attack, and her multi-Sonic Sword attack will off you if she hits you with all the blades. And she is the third boss of the game. Harvey Moisewitch Volodarskii and Bad Girl also have instant-death attacks, the former if you fail to break out of his magic box, and the latter if you fall for her trap.
Henry breaks one out once his health reaches Turns Red territory; it's the one that looks like the Stinger from Devil May Cry and plants you into the concrete. Surprisingly, there are fewer one-hit kills in the sequel , but they're noteworthy: Captain Vladimir's extended Kill Sat laser and the final boss' violent defenestration attack. More frustrating is the latter, though, who is more or less a checklist of The Computer Is a Cheating Bastard , with teleporting, chaining attacks, ranged attacks, multiple forms, and possibly most frustrating, a OHKO that really can be ANY move, so long as you're on a specific third of the stage or, if the attack is too strong, almost anywhere.
Travis gains another OHK in the sequel: turning into a tiger and ripping apart the suddenly-terrified enemies. Kill Counters and Superstyle moves in Heavenly Sword.
Kill Counters are performed by hitting Triangle as soon as an attack is blocked, Superstyle moves are performed by beating up enough enemies to fill your power gauge, then pressing Circle near an enemy.
Superstyle moves are also used on some bosses, where doing so triggers a QTE that defeats the boss if performed successfully. Kai's arrows also kill most enemies in one or two hits, depending where on the body you hit them. Once pulled off, though, you can chain them using the "Chain Critical" move after learning it , allowing you to kill loads of enemies in one move. While in Onimusha mode, using either of these moves kills every enemy on the screen.
In The Return of the King , your characters can learn "bane" moves, which are species-specific ripostes. If you pull it off correctly, you will kill the mook that just attacked you and instantly go into Perfect Mode.
In Sengoku Basara , Shimazu Yoshihiro has a Super Skill that will kill any enemy in one hit, whether they be ordinary mooks, bosses or giant robots. Final Fantasy XI : For balance reasons the game initially didn't allow players to get these abilities. Doesn't stop some boss monsters, however. Even then, some monsters have abilities which kill them, but deal area damage based on their HP Unless they have the Ninja job 2-hour, then nothing happens to them.
Considering most of these mobs have thousands of HP, well, do the math. An update added a playable an instant death ability in the form of the new avatar Odin, which will have AoE death but with less accuracy the more mobs that surround it , on all normal mobs.
In Kingdom of Loathing : There's one boss Lord Spookyraven that is designed so that its first hit is equal to your max HP, and all of his attacks will be based on the elemental type you have the least resistance to. The only way to survive his first and later attacks is to build up your immunity to all the elements by some degree , have a Familiar that blocks attacks and hope it works , or pray that he fumbles his first attack , which is known to happen.
In cast you were wondering, each rocket deals Your Max HP plus 50 damage on its first attack, and increases by 30 every turn. Combined with ML in the thousands plus a steep soft damage cap makes it a tough boss to take down without some preparations. The de facto B-Gear weapon, Bawoos, regularly deal HP damage per missile, while B-Gears are famous to be able to throw at least of them forwards, and 12 or more downwards.
This move sacrifices one's own gear to take down others equal to its own Energy. With custom made Veils armors , BBs can hit up to 14k damage, effectively acting as a very effective crowd-control move.
Final Fantasy XIV : For most trials, raids, and alliance raids, the boss will have an attack that will cause a Total Party Wipe unless the players do the required mechanics correctly to avoid instant death.
The Manticore item in the Palace of the Dead deep dungeon transforms the player into a Manticore whose punch can instantly kill any enemy except bosses.
Before the Diadem was reworked, there was a boss monster that could cause petrification. Unlike the typical petrification, this version would kill the affected player instantly if they got damaged while petrified.
World of Warcraft : The game has most of its raid bosses set to an "enrage" timer that activates at the point the programmers determined to be most logical for the difficulty cap for the boss, upon which point the boss in question gains massive attack strength and attack speed, resulting in instant and rapid death for each member of the raid.
Depending on the overall encounter conditions, the boss might be able to do this to the whole raid at once Algalon uses Ascend To The Heavens to blow up the whole raid, Yogg-Saron extinguishes all life, kaput! The Lich King uses his Fury Of Frostmourne to wipe the whole raid near the end of the encounter, though the raid is resurrected shortly afterwards and wipes the floor with him. Some boss abilities are basically avoidable One Hit Kills.
Avoiding might mean to acquire an effect that protects against a good chunk of the damage, running behind line of sight obstacles, interrupting the spell or simply running away whenever it comes up. Tanks may or may not be tough enough to survive it regardless, but everyone else has to avoid it anyway. Some bosses even go as far as coupling this with getting stronger when they kill someone with such a spell.
Bloodlord Mandokir in the updated Zul'Gurub dungeon has Decapitate , which deals around 15 million damage to the target. It is unavoidable, and without a special ability like Cheat Death , it will one-shot anyone it hits. Fortunately, in this encounter death is even cheaper than usual in World of Warcraft ; you can get resurrected once by each of the spirits around the arena, and only once all of them have done so or gotten eaten by the boss's skeletal raptor mount does death become like it usually is.
You can also survive being thrown off a cliff with Warlock's 'Demonic Circle', although it requires good timing. Or simply use one of the Paladin's two Invulnerability spells and ignore the damage. The Warriors Execute skill and similar skills is meant to be this, although usable only if the enemy is already at low health. Normal opponents and players will die barring damage-preventing effects like the Cheat Death talent , but against a raid boss it only deals heavy damage.
It does the most single-tick damage of any of the Warlock's spells, but takes a minute before the damage is applied. If the damage kills your opponent, it spawns a Doomguard demon. On lower-level creatures it can be a One Hit Kill, if your squishy warlock can avoid being killed for 60 seconds but once you reach boss-level it just does a whole lot of damage. It's since been changed to Bane of Doom which instead deals hefty damage every 15 seconds not One Hit Kill tier, though.
Deathwing is a unique example in that his final attack is something that you've already suffered through- The Cataclysm. This is the closest thing an MMO can get to a Nonstandard Game Over , as letting him use it causes the screen to fade to black as you and everything else is utterly destroyed. Monks have a variant of this, Touch Of Death which instantly deals the monk's max health in damage to an NPC-only enemy that has the same or less HP than the monk's maximum, effectively killing them instantly and ending the fight.
For the Brewmaster, this means you can one-shot normal monsters, since, as the tank spec, they have a high max HP. In the Assembly of Iron encounter, if Steelbreaker the giant is the last of the three alive, he will use an attack on his current target that gives a damage buff, but kills that player after a little while.
As such, killing him last is typically considered the hardest way to do the fight. In Throne of Thunder, if High Priestess Mar'li is empowered with Gara'jal the Spiritbinder's spirit, she summons Shadowed Loa Spirits that instantly kill their victims if they reach them and leap over to them and kill them if not killed in 20 seconds.
A hefty chunk of the opponents players face in the Brawler's Guild are capable of this in one way or another, the main challenge being to avoid it while still managing to burn them down fast enough to beat the enrage timer at which point the arena automatically One Hit Kills you with a rain of fire. City of Heroes : The right combination of buffs can grant these, though certain archetypes have an easier time doing it.
Blasters need only combine their Build Up, Aim, and Sniper attacks. Though it should be noted that this will only work against "minion" enemies, or "Lieutenants" who are lower level than the blaster in question. Firstly on stage, then through younger generations; when Bob Sinclar samples his music or invites him to collaborate, it's a new way for Cerrone to keep making crowds dance.
It's a talent that's inspired his younger fans, including Todd Terje , Prins Thomas , James Murphy , and a whole generation of cosmic disco lovers. From to , Cerrone, whose discography makes so many others jealous, never stopped playing.
And if disco music had to be summarized by one artist, one creator, it would be him and nobody else. Supernature Kevin Saunderson Remix D2.
Django Django follow the release of their acclaimed second album Born Under Saturn with four remixes of album single "Pause Repeat" plus the original. Pause Repeat Original A2. Remix A3. Bok Bok Remix B1. An artifact of a time and a place that can never be revisited or relived. The ultimate post-punk, post-techno death-disc. Written and produced by Camella Lobo and Juan Mendez. Mastered and cut by Matt Colton at Alchemy in London.
The Dull Age B1. Victims B2. Be Brave. The towering, time-stopping title-track is the culmination of Tropic of Cancer's work to date; rarely does an arrangement so sparse exhibit such grandeur. Written and recorded by Camella Lobo in LA. Cover photograph by Jasmine Deporta. Layout by Oliver Smith. Mastered and cut by Matt Colton at Alchemy in London; pressed at Optimal; housed in black paper inner sleeve and full-color reverse board LP sleeve.
Stop Suffering B1. When the Dog Bites. While their house beats open a cosmic and playful groove, the distinctive vocals by Sola Plexus spread the right portion of pop appeal, including a hopeful message against life's solitude. First Contact Never Alone with Sola Plexus Warten auf Korg Stars Aligned with Northern Lite Faces with Jim Hickey Connection with umami True with Chasing Kurt Your Body Jenny with Northern Lite Your Decision Wobbelbass Take My Time with Northern Lite Having lived off the small change and 45 adaptors of each other's pockets since , Finders Keepers and Cache Cache co-founders Andy Votel and Doug Shipton spread their wings and pool their DJ bags for a series of sporadic various artists compilations focusing on the global punk and makeshift electro records that have kept their beer-soaked dancefloors and distorted sound systems moving.
Meet the younger, sarcastic sisters of some of the classic Finders Keepers family and their spotty friends, then watch what happens when jazz-punk underdogs cock their legs to their overqualified elder brothers. Plastic Dance presents ten unacquainted and elusive slices of synthetic squat pop, angular funk, teapot kosmische, and fraudulent disco from self-propelled imprints and global co-ops. Clarke , Plastic Dance becomes flexible under heat.
Killing Car - OST Don Gere - There's a Star in You Zed - The Fremen The Tunes - My Time Sirons - Cruise Missile Blues Instrumental Andrzej Korzynski - Tylko Punk Rock. All the Pleasures was a worldwide phenomenon, one of the first Melbourne albums of the modern era to reach an international audience. Coming off their third overseas tour in , the band took a break that turned into more of a hiatus, although calling it quits was never in the cards.
The result is a glorious pop record. All the classic Crayon Fields trademarks are there -- the vocal harmonies, guitarist Chris Hung 's fearsome fretwork, Brett Hudson 's nimble basslines, and O'Connor's sly, debonair songwriting. But it is also Crayon Fields as you've never heard them before -- grown-up, knowing, and with a slight swagger in their step. They've always contrasted their structured, detailed pop arrangements with an impulsive, irrational approach to romance.
But this aspect has only become more pronounced as their musicianship develops and singer O'Connor becomes all the more willing to exploit every reflection on love, positive or negative, for the sake of entertainment. Lead single "She's My Hero" is the band at their most exuberant, but "Love Won't Save You" reveals how a six-year gap has replaced innocence with something more worldly. Crayon Fields formed as a high school band in the early s.
Slow Magic She's My Hero Love Won't Save You No One Deserves You If I Could Night Moves Give Him Nothing So Do I Somewhere Good Good Times. Alarm, Part 1 A2. Alarm, Part 2 B1.
Jerry Sacem. Another hard-hitting score by Morricone with quite a dark mood, flowing from the dramatic to psychedelic along with a touch of funkiness. This is the first vinyl release of the complete edition. Green vinyl. Limited edition of Rito finale A3. Mille volte un grido A4. Momento estremo A6. Con estrema dolcezza A7. Svolta definitiva A8. Norme con ironie A9. Riflessione B1. Disperatamente B2.
Rito finale 2 B3. Con estrema dolcezza 2 B4. Rito finale 3 B5. Dolcemente acre B7. Sospensione sovrapposta B8. A Caissa B9. Con estrema dolcezza 3 B Italian groovy lounge music, very sophisticated and classy, from the great Walter Rizzati , known for his legendary score for The House by the Cemetery and The Bronx Warriors An absolute gem from , long-forgotten and now reissued for the first time ever.
Double-colored vinyl. Park Avenue A2. Above the Skyscraper A3. Central Park A4. Encantadora A5. Theodora A6.
Sunshine in Paris B1. A Step from Lincoln Center B2. The Ballade of the Cobra B3. On a Pan Am Flight B4. Comanche Rock B5. Together Just Once B6. Sweet Brasileira. This is their first album, written and recorded in and rediscovered and mixed in The album was produced by Die Verboten and recorded and mixed at Deewee.
Dafalganger White Island E40 Nacht Winkel Delsin are proud to present Sides of Space , a collection of 12 classic, lost, and forgotten tracks from atmospheric techno producer D5. D5 has released a number of fine EPs on Delsin that date back to the turn of the millennium, as well as a fine full-length in titled Alien Artform.
The tracks on this compilation have been chosen from old CD-Rs by Delsin boss Marsel and truly reflect the artist formerly known as Dimension 5 's fine tradition of relaxing, chilled-out, Detroit-influenced techno. Sides of Space includes his most classic track, "Floatation Tank" which was a standout from the Panet Delsin compilation , as well as all cuts from the sought-after Neutrino EP, and the work sounds as good now as it ever did.
In all there are seven previously released tracks and five never-before-heard cuts, and they all make for absorbing listening in the club, on headphones, or from the sofa.
Run Labwork Moderna Transglide The Deep Floatation Tank Aquenatec Stem Cell Sides of Space Sequensa Future Sense Triple LP version. Gilles Aiken aka Edward reinterprets two '70s krautrock excursions. In September Brian Eno and Harmonia recorded "Atmosphere" at the band's studio in Forst, Germany, but the song was not released until Edward, who mostly works within house and techno templates while echoing krautrock figures like Conny Plank , is recognized for producing filigreed club tracks with a spiritual edge; he's a mainstay of the Berlin-based White label as well as the esteemed Weimar-based Giegling crew.
A moment suspended in thin air, melded into air, like the cloud-capp'd towers and gorgeous palaces: we are such stuff as dreams are made on Italian sound-artist and composer Pietro Riparbelli presents his Vacuum , a symphony in six parts: forty minutes of suspension of time and gravity. Field recordings from empty spaces collide with the reverb from walls, floors and ceilings A flowing meandering stream of melodic flows and rich analogue textures provided by vintage Italian 70s synthesizers launches Vacuum into the outer reaches of the Stratosfear.
Pietro Riparbelli is an Italian philosopher, composer and sound-multimedia artist. He has released compositions under his own name and as K11 and PT-R. Riparbelli lives and works in Livorno Tuscany , Italy and he is the curator of independent music label Radical Matters. Riparbelli is member of A.
CD in gloss-laminated mini-gatefold sleeve. Senza Forma Primo Percorso Distacco Deserto Meraviglioso Emanazione Secondo Percorso. Duke of York is their second release following 's highly acclaimed it-ness. Duke of York is a bittersweet contemporary electronic pop record that could only exist as a result of the unison of these particular peculiar souls.
At once tender, skewered, sophisticated, and unsettling, Duke of York is a both a journey through the collective minds of Lewis and Karperyd and a substantial representation of their individual talents.
While both tackle the sonic side of the outing, Lewis also presents pleasantly paranoid lyrics and Karperyd drapes it all in a distinguished design. This combination presents a substantial study of the sonically impressive and visually inviting, with songs rich in brooding, dark atmosphere and melodic content. The production retains the mood of classic Lewis output while achieving a fresh and radical approach to electronics and studio production with Karperyd.
Duke of York is another significant chapter in Lewis's distinguished and uncompromising career and adds to Karperyd's intriguing output. As with the best experimental pop records, Duke of York unfolds with repeated listening, revealing infinite charms.
All tracks written, recorded, and mixed by E. Lewis and A. Karperyd in Sweden. Anthracite Javelin Correct Co-ordinates It's Too Much X in Circle White Space Conflict Track and Field Goodbye Frequency Compuma aka Koichi Matsunaga reaches back through time to s Hawaii to perform a mind meld, with his old-school Roland drum machines and present-era compumagic Vulcanizing and reshaping Haku 's original home-grown analog synth madness.
In Haku's work, new age musical elements, traditional Hawaiian music, and unclassifiable madness, all played on glorious analog synths, come together to form songs and stories delivered in Hawaiian, Japanese, and English.
Not merely a remix, this is a synergistic reconstruction, a transformation at the molecular level in which Haku's source-code DNA is reborn in on 12" vinyl. Compuma re-edit B1. Akuma-no-numa Bonus Beats B2. The best of Khwanta Fasawang , the number-one soulful sister of s lam phaen, queen of the cassette era. She was chosen, from over a thousand demo tapes, by legendary producer and songwriter Doi Inthanon , who wanted to create a new streetwise dance music.
The lam phaen genre was the result, and Khwanta Fasawang was the singer he chose to be its representative. Combining earlier musical trajectories with electronic elements and lyrics dealing with drinking and love, money and motorcycles, Khwanta led the cassette-format lam phaen boom of the early '80s, gaining great popularity in both her native Isan and across the whole country. A change in lyrical concerns and the use of electronics has parallels with Jamaican dancehall, and this music can be heard as one of the roots of lam sin, the Thai bass music that began in the '80s and '90s, but these recordings are not mere musicology.
This is living music, and very fine music at that. Queen Khwanta, Sister Fasawang. She can't be denied. Selection, liner notes, and cover art by Soi Includes page booklet with English liner notes and lyrics.
Lam Phaen Motorsai Tham Saep Lam Phaen Saak Kabua Bin Lam Phaen Salab Toei Lam Phaen Jeeb Jik Ko. Includes insert. Adame's "Beat Mix" adds tough bass and some raw beats to take it to the dancefloor. Detroit's unparalleled Underground Resistance squadron deliver a deep, soulful remix with the addition of some classic UR strings -- everything you'd expect from this influential crew.
The B-side opens with a shorter vinyl of the original before Mark Flash of UR takes over, lending the original a tough house groove that delivers plenty of raw funk. I've cherrypicked four very special songs, edited them slightly where I thought they could benefit from it, quality-checked the mastering personally, and made sure only the highest-quality virgin vinyl was used in the pressing. All audio has been sourced from the highest-quality formats available to use and they can should be played loud on big club rigs as well as on your home stereo.
Favorite Recordings continues its 12" disco series with two soulful party tunes by 7 Samurai Tom Wieland and Marc Frank , known for edits and productions for labels such as G. Precedes an album by the duo planned for Shake It Up feat. Cosmic Jam Extended 12" Version It is aimed to create a calm, relaxed, meditative mood associated with alpha brain wave" --original back cover.
Part outsider electronic album, part physiological experiment, part work of art, this is not your average new age record. The brainchild of a reclusive Israeli multimedia artist fascinated with philosophy, technology, and sound by the name of Ami Shavit , In Alpha Mood is the result of a personal and artistic effort to both overcome a personal trauma and push the boundaries of a fledgling physiological understanding while utilizing the burgeoning domestic synthesizer technology of the late '60s and early '70s.
Shavit sought to combine his love of electronic music acts like Tangerine Dream , Philip Glass , and synthesizer technology with his fascination with the relatively new technique of biofeedback, but his work was interrupted when, in , he was conscripted into the army during the Yom Kippur War. As he struggled to come to terms with his wartime experiences, he began adding battlefield soundbites to his recordings, and found a sort of catharsis.
He returned to his work, and soon a longtime friend and owner of the Mango record shop a Tel Aviv institution at the time suggested he press some of his recordings on vinyl. Rather than cull disparate excerpts from his expansive tape archive of home recordings, Shavit began what would become the culmination of his years of experimentation and the centerpiece of his work with the music-induced state of working relaxation he called Alpha Mood.
Recorded in Shavit's studio during a handful of sessions with no post-production, In Alpha Mood was mastered at Triton Studios where Arik Einstein and Tamouz had also recorded , pressed by Hed Arzi Music one of Israel's oldest and largest labels and manufacturers , and released on Shavit's Amis Records in DPReview Digital Photography. East Dane Designer Men's Fashion. Shopbop Designer Fashion Brands. Deals and Shenanigans. Ring Smart Home Security Systems. Amazon Subscription Boxes Top subscription boxes — right to your door.
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